  OPORDER FOR: Panthers In the Shadows TUTORIAL game (not historical).

                             1.  SITUATION
a) FRIENDLY:  You have been given command of a reinforced German Panzer 
   battalion.  Your mission is to hold your sector of the front against
   an expected British counter-attack until friendly help arrives.    
   Your force consists of 3 panzer companies (Pz IV and Pz III tanks),
   one recon company (armored cars) and an infantry company.  Your force 
   starts the game already in position on the map.
b) ENEMY:  The British force is estimated at two battalions (six companies)
   of armor, with a few supporting units.  The enemy is not expected to
   use heavy artillery or aircraft.  Current estimates of the enemy 
   strength are 90-100%, and their morale seems high.  Their attack will
   be coming from left to right across the map.
c) WEATHER:  The weather will be dry and clear, ground conditions are good.  
d) TERRAIN: The terrain in our area is a very shallow valley with almost
   no cover or concealment. 

                              2.  MISSION
Your task force will prevent all British units from reaching the friendly
(right) edge of the map until reinforcements arrive on turn #30.

                             3.  EXECUTION
Friendly forces enjoy a advantage in the effective range of our weapons.
Your strategy should be to engage the British at ranges above 600-800 m.
The most dangerous enemy avenue of approach is the east-west road.  As such,
the road has been blocked with mines, wire, and obstacles, and the bulk of
your force is in position to fire on the road.  The recon company is 
deployed to the south of the road to screen any enemy advance from that
direction.  One panzer company is deployed in reserve, and on turn ten it
should be given movement orders to block the main enemy point of advance.

                          4.  SERVICE SUPPORT
Units initially carry normal ammo basic load.  There will be no resupply.

                         5.  COMMAND AND SIGNAL
Normal command delays are in effect.  

GENERAL NOTES:
This tutorial game is designed to build experience in giving units orders.  
For the first few turns, players should limit orders to targeting only.
On turn ten or so, the reserve company should be moved against the main 
British concentration (by setting movement objectives).  Also, players 
should experiment with the staff pages, and let them become a "checklist" 
for each turn.  When in doubt, use the Help command.
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